Funding and what next. Nothing to see here...

By dragonkeepers on 8/7/2025

We are currently underfunded so we are only able to offer a small suite of the game mechanics we have outlined in our posts. They are implemented but we did not realize having NFT tokens requires mullah.

So far we have the Warrior class as the only NFT able to be minted, there are only 5000 cap on them, why because the overlord says so.

Once we secure more funds we will add another class as an NFT - the Mage.

Please remember any errors in minting by any user will be refunded in full, if there is no minting occurring.

Everything is in the blockchain so it is a big learning curve for all of us involved.

Just know the makers are too shy not because of devious plans.

The game is hosted for the next tens years that was the biggest expense.

This is our next planned implementation or improvement.

Based on the codebase analysis, here's a detailed breakdown of the Land NFT game mechanics:

Land NFT Core System

Minting & Rarity:

  • Cost: 1,000,000 DENAR tokens
  • Rarities: Common (75% weight) → Rare (15%) → Epic (6%) → Legendary (3%) → Mythic (1%)
  • Economics: 5% burned to null account, 95% to game treasury
  • Supply Caps: Each rarity has limited supply with dynamic probability adjustment

Dungeon Exploration System

Access Types:

  • Owner Access: Free dungeon runs for land owners
  • Ally Access: Land owners can grant allies free access
  • Paid Access: 50,000 DENAR for non-owners/non-allies

Combat Mechanics:

  • Turn-based encounters with randomly generated enemies
  • Player vs Enemy health system
  • Attack/Run Away options
  • Enemy difficulty scales with land rarity

Reward & Progression System

XP & Loot:

  • XP Gains: Earned from successful encounters
  • Loot Generation: Quality tied to land rarity (Mythic lands = better loot)
  • Item Types: Weapons, armor, accessories with varying stats
  • Loot Minting: Successful dungeon completion can mint new NFT items

Durability System:

  • Items lose durability during dungeon runs
  • Repair Cost: 10,000 DENAR per item
  • Adds strategic resource management layer

Social & Economic Integration

Ally System:

  • Land owners build communities by granting ally access
  • Creates social gameplay and land value appreciation
  • Allies get premium dungeon access without DENAR cost

Character NFT Interaction:

  • Characters gain XP from dungeon encounters
  • Loot drops enhance character equipment
  • Item durability creates ongoing economic sink
  • Land rarity directly impacts character progression speed

Game Experience Value

For Land Owners:

  • Passive income potential (ally fees)
  • Premium progression rates
  • Social status and community building
  • Long-term asset appreciation

For Players:

  • Alternative progression path via land access
  • Risk/reward balance (DENAR cost vs loot potential)
  • Strategic choices between owned, allied, or paid access
  • Item management and repair decisions

The system creates a parallel economy where Land NFTs provide enhanced character progression, social gameplay, and economic opportunities beyond the core character-based mechanics.

The game is 50% working but we of the hive are determined to make this work. Enter at your own risk.

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